Part I of Erik's Story - Dealing and Early Days
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hey
Erik smiled as he came over, he could sense his craziness but he hoped he wasn't going to die here, if worst came to worst he could climb out "Yeah, mind if you help me out?" He asked with a streaching hand ((Charisma))
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
Inventory & Spells:
hey
The member 'Mortemvenit' has done the following action : Dice rolls
'Action Dice' :
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The Dice- Rankless Neonate
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Join date : 2015-12-18
Re: Part I of Erik's Story - Dealing and Early Days
((Okay, you get a 10*.
In the name of Charms, I think hard choices should give 3 options hence.))
Choose one —
• The goblin subjects you to non-fatal experimentation.
• The Goblin tries to kill you, but falters in doing so.
• Out of the boiling vat and into Rix Maadi. (The Fire.)
((*Probably just probability, but I think we can see the effects of a +0 Area.))
In the name of Charms, I think hard choices should give 3 options hence.))
Choose one —
• The goblin subjects you to non-fatal experimentation.
• The Goblin tries to kill you, but falters in doing so.
• Out of the boiling vat and into Rix Maadi. (The Fire.)
((*Probably just probability, but I think we can see the effects of a +0 Area.))
Re: Part I of Erik's Story - Dealing and Early Days
Non fatal experimentation
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
The goblin pulls on several chains, and the propeller/engine/dynamo drops down into the water of the vat. One of its blades glances of your head, shattering the vestiges of your abunan ward.
You hear more cackling, and then the sound of an electric switch. The turbine creaks, and then begins to spin slowly, pulling you along with it as the water turns.
You notice elements on the bottom of the vat begin to glow.
Boiled and Blended ; what could this achieve?
The blades become faster, and soon the water is uncomfortably hot.
Its beginning to sting. And then you notice red mana flowing from the elements. No need to hike a mountain if magic is burning you alive.
And that seems to be what its doing now. Every inch of your skin aches and blisters. Not that you can see it, your eyes are clenched shut. The blade is spinning faster now, you are slammed against the edge of the vat and sliced at more than not.
You take a particularly brutal hit to the head. You black out.
Upon waking, you notice your clothes in the corner of the now dry vat. The Dimir keyrune is glittering on the ground besides you.
You attempt to stand up, but find yourself unable to raise your head more than a metre above the ground. And then you notice your glowing read hands protruding from your body.
You feel a bit weird.
You hear more cackling, and then the sound of an electric switch. The turbine creaks, and then begins to spin slowly, pulling you along with it as the water turns.
You notice elements on the bottom of the vat begin to glow.
Boiled and Blended ; what could this achieve?
The blades become faster, and soon the water is uncomfortably hot.
Its beginning to sting. And then you notice red mana flowing from the elements. No need to hike a mountain if magic is burning you alive.
And that seems to be what its doing now. Every inch of your skin aches and blisters. Not that you can see it, your eyes are clenched shut. The blade is spinning faster now, you are slammed against the edge of the vat and sliced at more than not.
You take a particularly brutal hit to the head. You black out.
Upon waking, you notice your clothes in the corner of the now dry vat. The Dimir keyrune is glittering on the ground besides you.
You attempt to stand up, but find yourself unable to raise your head more than a metre above the ground. And then you notice your glowing read hands protruding from your body.
You feel a bit weird.
- Portrait.:
Re: Part I of Erik's Story - Dealing and Early Days
Erik looked at himself and knocked on the door with his weird hands, hoping someone will answer and he could get an answer to what happened to him
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
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Re: Part I of Erik's Story - Dealing and Early Days
You see light unhindered by cornea ; seeing the electromagnetic spectrum on a limitless level ; visible light, ultra violet light, infrared, gamma rays. Somehow your consciousness copes. You see minuet details in there entirety, as almost no photon born information is lost.
The hatch of the vat swings open when you knock it with a blobby knuckle.
You look out at a small warehouse. The ground it strewn with wires, chains, nuts and bolts, burnt rodent corpses and drops of hissing blue plasma. Quite an obstacle course. On the ground nearby, you notice the goblin that was taunting you before. It appears to be unconscious or dead. Judging from the newest burn mark, it must have electrocuted itself ; focusing on infrared you ascertain that the goblins heart is still beating, but only just.
On closer examination, you suspect you are capable of traveling through the wires at high speed, but that the process may be harmful.
The hatch of the vat swings open when you knock it with a blobby knuckle.
You look out at a small warehouse. The ground it strewn with wires, chains, nuts and bolts, burnt rodent corpses and drops of hissing blue plasma. Quite an obstacle course. On the ground nearby, you notice the goblin that was taunting you before. It appears to be unconscious or dead. Judging from the newest burn mark, it must have electrocuted itself ; focusing on infrared you ascertain that the goblins heart is still beating, but only just.
On closer examination, you suspect you are capable of traveling through the wires at high speed, but that the process may be harmful.
Re: Part I of Erik's Story - Dealing and Early Days
Erik wouldn't risk it and just walked slowly towards him, he could work out what to do to save him
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
You approach the goblin. He appears to be twitching, as if being torn apart by electricity from the inside. Perhaps the solution is drain any excess energy? Or maybe the goblin needs defibrillation.
((You can try to justify an Intellect, Labour or Red roll to attempt to save the goblin yourself, or try Charisma & Movement to try to get help.
P.s Apparently you are quite charming by weird standards.))
((You can try to justify an Intellect, Labour or Red roll to attempt to save the goblin yourself, or try Charisma & Movement to try to get help.
P.s Apparently you are quite charming by weird standards.))
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
The member 'Mortemvenit' has done the following action : Dice rolls
'Action Dice' :
Result :
'Action Dice' :
Result :
The Dice- Rankless Neonate
- Posts : 19
RP Points : 3072
Join date : 2015-12-18
Re: Part I of Erik's Story - Dealing and Early Days
Choose one —
• You can administer the Goblin successfully, but it wastes precious time.
• The Goblin cannot be saved.
• You save the Goblin, but it is crippled and a burden.
• You can administer the Goblin successfully, but it wastes precious time.
• The Goblin cannot be saved.
• You save the Goblin, but it is crippled and a burden.
Re: Part I of Erik's Story - Dealing and Early Days
It is crippled and a burden
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
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Re: Part I of Erik's Story - Dealing and Early Days
You use your understanding of biology and inbuilt defibrillators to steady the heartbeat of the Goblin. It shudders, and then is calm. The goblin remains unconscious.
You notice that you have grown in height, and blue structures are appearing within your red plasma body : Human bones reforming.
((Tell me if I haven't made enough options apparent ; you could definitely attempt to exit the warehouse or look for interesting stuff to steal etc...
Also, you have the choice of abandoning the goblin or taking it with you : I think your dormant White and Blue identity would lead to some conflict? While taking a red course of action might extend the time you spend as a mr. electric jello.))
You notice that you have grown in height, and blue structures are appearing within your red plasma body : Human bones reforming.
((Tell me if I haven't made enough options apparent ; you could definitely attempt to exit the warehouse or look for interesting stuff to steal etc...
Also, you have the choice of abandoning the goblin or taking it with you : I think your dormant White and Blue identity would lead to some conflict? While taking a red course of action might extend the time you spend as a mr. electric jello.))
Re: Part I of Erik's Story - Dealing and Early Days
((It's fine))
Erik sighed as he looked at the goblin and tried to pick him up, he would take him, it would be good to have someone who used red mana as a source
Erik sighed as he looked at the goblin and tried to pick him up, he would take him, it would be good to have someone who used red mana as a source
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
You heft the goblin over your shoulder : it is surprisingly heavy, but not too difficult.
In the distance, probably on the street nearest to the warehouse, you hear some trumpets and fanfare, muffled by the concrete and distorted by the piping.
If you intend to leave the building, you can either try exiting onto the main street or going down an alley*. There also appears to be a pathway into a cellar or basement, that may potentially lead down to a lower street level.
((Or by blowing a hole in the wall, or going back up the pipe, etc... No limits on what you can TRY.
You rely on (Labor + Move) * 0.5 as opposed to Move while carrying heavy loads as traveling. This doesn't effect you really, but its important to note. Also, I will assume you are carrying all your stuff.))
In the distance, probably on the street nearest to the warehouse, you hear some trumpets and fanfare, muffled by the concrete and distorted by the piping.
If you intend to leave the building, you can either try exiting onto the main street or going down an alley*. There also appears to be a pathway into a cellar or basement, that may potentially lead down to a lower street level.
((Or by blowing a hole in the wall, or going back up the pipe, etc... No limits on what you can TRY.
You rely on (Labor + Move) * 0.5 as opposed to Move while carrying heavy loads as traveling. This doesn't effect you really, but its important to note. Also, I will assume you are carrying all your stuff.))
Re: Part I of Erik's Story - Dealing and Early Days
((Yeah))
Erik sighed and attempted to move him towards the main door into the main street, with all this fan fair it would have to be a popular guild or a wealthy guild, leaving in his mind 4 options azorius, ozohoz, boras and selneystya, he went out to hope he could find some help
Erik sighed and attempted to move him towards the main door into the main street, with all this fan fair it would have to be a popular guild or a wealthy guild, leaving in his mind 4 options azorius, ozohoz, boras and selneystya, he went out to hope he could find some help
Mortemvenit- Adept Scribe
- Posts : 68
RP Points : 3127
Join date : 2015-12-11
Character Sheet
Attributes:Attributes - Race Weird (Human) Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 0 (2.5) U 0 (1.5) B 0.0 R 2 (-1.5) G 0.0 Power - Keywords 0d10 - Prowess (1d10 - NA) Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
You step out of the warehouse into the open. The bright sun pierces the graying rain clouds above.
Even in the open air, the fanfair remains discordant and cloying. The streets are mildly crowded, citizens swarming like ants around a sweet biscuit. But the sweet biscuit is infact a grey wrinkly behemoth bedecked with bleached banners, onyx suns and sunshone gilt reigns. Riding on the flat spine of it is several gaunt specimens of nobility flanked by even gaunter sparcely clad thrulls of the Orzhov.
The thrulls are tossing large glittery confetti from soiled looking satchels. A piece of it hits your shoulder before sinking into your jellatine form. Its a silvery coin ; one of the mysterious 'Alms' you found in your vault. Needless to say, the people are catching the dubious currency in hats and jars and the trays the food they sold.
Even in the open air, the fanfair remains discordant and cloying. The streets are mildly crowded, citizens swarming like ants around a sweet biscuit. But the sweet biscuit is infact a grey wrinkly behemoth bedecked with bleached banners, onyx suns and sunshone gilt reigns. Riding on the flat spine of it is several gaunt specimens of nobility flanked by even gaunter sparcely clad thrulls of the Orzhov.
The thrulls are tossing large glittery confetti from soiled looking satchels. A piece of it hits your shoulder before sinking into your jellatine form. Its a silvery coin ; one of the mysterious 'Alms' you found in your vault. Needless to say, the people are catching the dubious currency in hats and jars and the trays the food they sold.
hey
Erik looked at the Ohzozs parade and quickly had to think, the white and black guild were....scary to say the least however they were potential allies and had powerful magic, plus they were not outright illegal, at least at the front of it, he went through the crowd, trying to work out how exactly to work out how to gain the members attention through this crowd
mortemvenit1- Rankless Neonate
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Character Sheet
Attributes:Attributes - Race Human Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 2.5 U 1.5 B 0.0 R -1.5 G 0.0 Power - Keywords 1d10 - Graft Absorb 1
Toughness:
(10/10)
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Re: Part I of Erik's Story - Dealing and Early Days
An idea begins to surface in your head. It's reckless, quite uncharacteristic of you really. You detect the red leylines tangled around the warehouse behind you and a spell comes to mind. [Pyromantics]
Re: Part I of Erik's Story - Dealing and Early Days
Erik struggled with this idea, but decided to try it, he could always claim mistaken identity as he looks nothing like he normally does. With this he tried casting the spell to get some attention
mortemvenit1- Rankless Neonate
- Posts : 11
RP Points : 2872
Join date : 2016-06-26
Character Sheet
Attributes:Attributes - Race Human Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 2.5 U 1.5 B 0.0 R -1.5 G 0.0 Power - Keywords 1d10 - Graft Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
The member 'mortemvenit1' has done the following action : Dice rolls
'Action Dice' :
Result :
'Action Dice' :
Result :
The Dice- Rankless Neonate
- Posts : 19
RP Points : 3072
Join date : 2015-12-18
Re: Part I of Erik's Story - Dealing and Early Days
Choose one -
› Incinerate all the Civilians.
› Send a chaotic column of fire into the air.
› Incinerate the thrull.
› Incinerate all the Civilians.
› Send a chaotic column of fire into the air.
› Incinerate the thrull.
Re: Part I of Erik's Story - Dealing and Early Days
Send a chaotic column of fire into the air
mortemvenit1- Rankless Neonate
- Posts : 11
RP Points : 2872
Join date : 2016-06-26
Character Sheet
Attributes:Attributes - Race Human Class Artisan Movement Score 0.5 Labour Score 0.5 Charisma Score 1 Intellect Score 2 W 2.5 U 1.5 B 0.0 R -1.5 G 0.0 Power - Keywords 1d10 - Graft Absorb 1
Toughness:
(10/10)
Inventory & Spells:
Re: Part I of Erik's Story - Dealing and Early Days
You put the unconscious Goblin down and concentrate on the crimson mana emanating from the lab behind you and channel it upwards into a column of heat.
The Civilians around you back away shocked and awed as the bluish flame curls up into the sky. Coins clink on the path around you.
A woman in a beetroot coloured dress, and as spindly as a coat rack motions for the thrulls to stop the behemoth. "What." She says poshly. "Is the meaning of this?" The question seemed more directed at the universe than your incendiary self.
The Civilians around you back away shocked and awed as the bluish flame curls up into the sky. Coins clink on the path around you.
A woman in a beetroot coloured dress, and as spindly as a coat rack motions for the thrulls to stop the behemoth. "What." She says poshly. "Is the meaning of this?" The question seemed more directed at the universe than your incendiary self.
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